#! /usr/bin/env python
#coding=utf-8
from VideoCapture import Device
import ImageDraw, sys, pygame, time
from pygame.locals import *
from PIL import ImageEnhance
res = (640,480)
pygame.init()
cam = Device()
cam.setResolution(res[0],res[1])
screen = pygame.display.set_mode((640,480))
pygame.display.set_caption('Webcam')
pygame.font.init()
font = pygame.font.SysFont("Courier",11)
#www.iplaypy.com
def disp(phrase,loc):
s = font.render(phrase, True, (200,200,200))
sh = font.render(phrase, True, (50,50,50))
screen.blit(sh, (loc[0]+1,loc[1]+1))
screen.blit(s, loc)
brightness = 1.0
contrast = 1.0
shots = 0
while 1:
camshot = ImageEnhance.Brightness(cam.getImage()).enhance(brightness)
camshot = ImageEnhance.Contrast(camshot).enhance(contrast)
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
keyinput = pygame.key.get_pressed()
if keyinput[K_1]: brightness -= .1
if keyinput[K_2]: brightness += .1
if keyinput[K_3]: contrast -= .1
if keyinput[K_4]: contrast += .1
if keyinput[K_q]: cam.displayCapturePinProperties()
if keyinput[K_w]: cam.displayCaptureFilterProperties()
#以下的代码,是在存一个抓图文件。文件名中使用了当前时间
if keyinput[K_s]:
filename = str(time.time()) + ".jpg"
cam.saveSnapshot(filename, quality=80, timestamp=0)
shots += 1
camshot = pygame.image.frombuffer(camshot.tostring(), res, "RGB")
screen.blit(camshot, (0,0))
disp("S:" + str(shots), (10,4))
disp("B:" + str(brightness), (10,16))
disp("C:" + str(contrast), (10,28))
pygame.display.flip()